Wednesday, 17 March 2010

Digital Media Level 3 - Spectre, Part 3

Work on the animation stage of the production is going well but have come up against a few setbacks the system I have been using the design the scene. The system I have been using lacks the graphics card necessary to handle the size of the manor model. In order to counter this I will be doing the project scene by scene, which means designing what is necessary for each scene, rendering it and then saving it as a separate file. For example, below is the main hall of the mmanor model;

Manor - Main Hall



This scene is almost ready for the opening scene to begin; all that is required is the characters, which need to be created. I aim to complete this by the end of this week before moving onto the next scene. In order the make the work easier, I will be saving the character models as 3DS max mesh files. The reason for this is so that I can import the models to the scene, when and where I need them. I will also be doing this for other models required for the scene, such as furniture, fixtures and lights. This will be finished by Monday of next week at the earliest.

The script is halfway finished, it just needs a build up to the end, which will completed in progress. On top of this I will also have to look into music for the piece and voice actors for the characters but this wont happen until after the script is complete. Until then the research folder, the production and script are my top priorities.