Designing my characters has hit a few problems today. First problem involved animating the facial expressions. Whenever I move the skull of the biped model I'm using, the eyes and lips are left where they were set. I have tried to overcome this but it is looking unlikely that my characters will be able to perform facial expressions. For the time being I have focused on getting the character to walk and run and put the face together using the 'connect' tool, which is why the face doesn't move. I will keep working on it but if it cannot be sorted, facial expressions will have to be left out. Below is a short clip of my character running;
Character 1 - Running
Wednesday, 28 April 2010
Monday, 26 April 2010
Digital Media Level 3 - Spectre, Part 5
The first character is almost complete; all that's left to do is model the shoes/feet and it will be done. I have also managed to overcome the problem with creating the eyes. I have found out how to group objects together in order to create a single model. This is essential for the eyes as I will need the model to move as one. I have also modelled the characters hair converting a sphere to an editable polly and editing the vertices. This has taken a couple of attempts but I have finished this stage of the character. Below are images of the character;
Character 1 - Stage 2

Character 1 - Stage 2, Face and Teeth
Character 1 - Stage 2

Character 1 - Stage 2, Face and Teeth
Thursday, 22 April 2010
Digital Media Level 3 - Spectre, Part 4
The setting for my first few scenes has made it to a stage where I can start the animation but the character design and development has had a few setbacks. I started designing the first character under the impression that I could do it as a separate file and then import it as a mesh into the scene but this has proved very problematic. Whenever I have tried to import the character model into the scene, there have been pieces missing and I have since come to the conclusion that I will be unable to import the completed character into the scene. Thereforwe, I have imported the mesh and then grafted the imported parts onto a new biped skeleton in scene file. This seems to be going well so far but grafting the model parts on to the hands has proved time consuming. Once this is complete, I will copy the basic model and adjust the clothing and hair styles to suit the different characters. I should be able to start animating the scene by next week. Below is an image of the initial character design;
Character Model: Stage 1

Character Model: Stage 1 (Hand)
Character Model: Stage 1

Character Model: Stage 1 (Hand)
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