Tuesday, 16 February 2010

Digital Media Level 3 - Spectre

For this project I have decided to create a short narrative based in a haunted manor or castle, depending on which is simpler to produce using 3D Studio Max. For this project I will be researching the design of castles and various manors across the United Kingdom. I will also be looking into the furniture and interior design of these locations in order to gain an idea of which style to use for the project.

The first stage will to research the subject, looking into castle and manor design and other narratives on the same genre.

The second stage of this will be to design the layout of the manor/castle itself so a blue print will be drawn out as a plan. This will be essential when it comes to using 3Ds Max to create the scene itself.

The third stage will to be write the script of the narrative and storyboard the scenes that will be taking place.

The fourth stage will be to research tutorials on how to create the interior, such as the furniture, carpet, art work and lighting.

The fifth stage will be to build the framework for the manor/castle itself, manipulating the architecture to fit the storyline.

The sixth stage will be to edit the interior and model the furniture, art work, carpet and general atmosphere of the scene.

The seventh stage will be to create the characters for the narative, modelling them into the the desired shape and size for the storyline. This will also include modelling their clothing and facial appearances.

The seventh stage will be to begin work on the scenes, pictured in the storyboards and edit the camera angles to the scene.

The eighth stage will to create the audio for the piece, recording the speech for the characters and editing the background music. This will involve researching music used in other similar pieces and movies and locating people to narrate the script.

The timescale of this project is six weeks, including the time it would take to edit the work and put the film and audio together.

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