Designing my characters has hit a few problems today. First problem involved animating the facial expressions. Whenever I move the skull of the biped model I'm using, the eyes and lips are left where they were set. I have tried to overcome this but it is looking unlikely that my characters will be able to perform facial expressions. For the time being I have focused on getting the character to walk and run and put the face together using the 'connect' tool, which is why the face doesn't move. I will keep working on it but if it cannot be sorted, facial expressions will have to be left out. Below is a short clip of my character running;
Character 1 - Running
Wednesday, 28 April 2010
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