The setting for my first few scenes has made it to a stage where I can start the animation but the character design and development has had a few setbacks. I started designing the first character under the impression that I could do it as a separate file and then import it as a mesh into the scene but this has proved very problematic. Whenever I have tried to import the character model into the scene, there have been pieces missing and I have since come to the conclusion that I will be unable to import the completed character into the scene. Thereforwe, I have imported the mesh and then grafted the imported parts onto a new biped skeleton in scene file. This seems to be going well so far but grafting the model parts on to the hands has proved time consuming. Once this is complete, I will copy the basic model and adjust the clothing and hair styles to suit the different characters. I should be able to start animating the scene by next week. Below is an image of the initial character design;
Character Model: Stage 1

Character Model: Stage 1 (Hand)
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