Tuesday, 4 May 2010

Digital Media Level 3 - Spectre, Part 7

Encountered a problem with the character modelling; the materials that are assigned to the different selections (e.g. eyes, hair...etc) wont stay assigned to the objects they are placed. This only occurs when the objects are linked/connected to the biped head. So far this has only occured to one of the character models.

As of yet, I haven't been able to find a way to solve this problem and will have to leave the selections as they are. The only thing I can do to cover this is manipulate the story so that the eyes of one of the characters is hidden from view. This shouldn't be too difficult seeing as most of the animation takes place in the dark.

I have currently begun rendering the first scene, which takes place from a distance anyway so the abnormalities in colour wont be noticable. The only other problem faced during the production of this is the slow rendering time of the animation, which could become a problem if any other problems occur.

Below is an image from the opening scene, which is in near complete darkness but can still be viewed due to the flash light animations;

Front Drive of Mansion at Night

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